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Crazy Train

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Devlog

  • Crazy Train v0.1.2 — Round-Based Matches
    September 23, 2026 by ueber#trains, #strategy, #singleplayer
    Added Features CPU matches now determine the overall winner by the number of rounds won. Earn 50 points for each opposing carriage destroyed, plus 100 points for destroying a locomotive. Improvements... Continue reading
  • Crazy Train v0.1.1 — Sound Update
    September 22, 2026 by ueber#strategy, #trains, #singleplayer
    Improvements Expanded the game's sound effects and added background music. Crazy Train v0.1.1 — 사운드 추가 개선 사항 게임 전반의 효과음을 보강하고 배경음악을 추가했습... Continue reading
  • Crazy Train v0.1.0: First Departure
    September 21, 2026 by ueber#Strategy, #Trains, #Singleplayer, #Procedural Generation
    Crazy Train v0.1.0 is now playable. Choose your starting point, complete a closed railway loop within 60 seconds, and race two CPU trains through speed changes and collisions. Plan around water, rocks... Continue reading
  • Crazy Train v0.1.0: First Departure
    September 21, 2026 by ueber#Strategy, #Trains, #Singleplayer
    Crazy Train v0.1.0 is now playable. Choose your starting point, complete a closed railway loop within 60 seconds, and race two CPU trains through speed changes and collisions. Plan around water, rocks... Continue reading
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